23 Jan 2010

Gosucup: AEON.ru triumphs over KS

Most
of the remaining matches for GosuCup #2 Round One are scheduled before
this weekend with many exciting matches coming your way.

The first round of Gosucup #2 is already concluding with Australia MCiTY defeating Germany dmZ and Romania TeG winning against Sweden DIPS. The remaining matches and their respective timings are listed below:

Singapore XtC vs Europe Tribal.Int 23rd January at 1300 CET.
Internationa- Blight.Int vs Europe The Shit! (Unscheduled)
Ukraine DTS vs Germany LaginHed (Unscheduled)
Malaysia Kingsurf vs Russian Fede- AEON.ru tomorrow at 1630 CET.
Slovakia SGC vs Singapore PMS 23rd January at 1400 CET.
Europe MYM vs United State- Pandemic today at 2300 CET.

Team Germany LaginHed, comprising of mostly former team nfinity players replaces team Thermaltake as they have already disbanded. Most of the remaining matches have been scheduled to be played by the weekend, and out of the four scheduled matches, Malaysia Kingsurf versus Russian Fede- AEON.ru is the clash which will garner the most attention with both teams having shown strong performances during offline play but are less impressive during online tournaments. It will be interesting to see how the new members and stand ins for both teams mesh with Kingsurf's latest addition Malaysia XiaoXiaoFong and AEON.ru with stand-ins Sweden Loda and Russian Fede- Azen.

The dual Singaporean teams of Singapore XtC and Singapore PMS are eagerly anticipating their games. XtC have shuffled their roster recently and will gauge the extent of their teamwork against Europe Tribal.int. PMS will see their match against Slovakia SGC as a warm-up match before they head to Shanghai for the Iron Ladies DotA tournament.GosuCup #2 round one update

17 Jan 2010

New DotA Pride admins interviewed

In an interview conducted in co-operation with Gosugamers and myMYM, the new administrators of DotA Pride Asia and DotA Pride Public talk about their new leagues and upcoming plans for the future.

SoloZToday spawned the official birth of DotA Pride Asia and DotA Pride Public. With two already chosen administrators, the future of both divisions looks bright.

Beginning with DotA Pride Asia, the idea of the league is immediately unique, mostly because there has never been an Asian inhouse league. Because most Asian players play DotA from LAN centers in their region, there has never been a demand for an Asian inhouse league. Now that there is one, however, the success of the league will be dependant on the players. DotA Pride Asia's head administrator is none other than myMYM's own Singapore Terence 'SoloZ' Ting.

Next is DotA Pride Public. Expanding from the elite tier players in DotA Pride, the mid-skilled players in DotA Pride 2, and now newer and lower-skilled players in DotA Pride Public, DotA Pride has now reached out to each region and skill level player. The administrator chosen by DotA Pride to manage this sanction of the league goes by the name of Caterink.

What kind of players (skill level) will be playing in DotA-Pride Asia?

SoloZ: For DotA Pride Asia, we will have two divisions, the first will be allocated to high-level, elite skill players from known teams around Asia e.g. EHOME, Kingsurf, etc, while the second will be for mid-level moderate skill competitive players in the scene.

Will the Asian players have to be invited to play in DotA-Pride Asia, or can they make a vouch request/have testgames?

SoloZ: We will invite players for the first division, while the second will be solely based on vouch requests. Both will be closely monitored and regulated of course.

The Asian DotA scene had no inhouse leagues before DotA-Pride Asia and were fine with playing public games and clanwars, what will make them want to play in DotA-Pride Asia?

SoloZ: There was actually an attempt awhile back by myself to make an Asia league known as the Champions Gaming League, but the attempt eventually folded due to several factors e.g. Asians not open to using IRC as a platform. This time round we have the support of DotA Pride over at the Europe side who have a good understanding and the resources required to make a inhouse league work. Additionally, basing Pride Asia on Garena with bots would be a huge improvement from the CGL of past. Another major factor would be the attractiveness of prizes offered for playing in the league.

Will every DotA player to be able to play in DotA-Pride public room or will they need a vouch/testgame first?

Caterink: For playing in DotA Pride Public league you have to make a vouch request on www.dota-pride.com DP Public section.

By playing in Dota-Pride 2 you can get a vouch for DotA-Pride if you belong to the top 5, will the top players from DotA-pride public league get vouched into DotA-Pride 2?

Caterink: Yes, the top 5 from dota pride public will be promoted to dp2.

Leagues located purely in garena have the reputation to go inactive after a while, what are you expecting to be the success formula for DotA-Pride public league?

Caterink: DotA Pride public will be the first league on garena with bots that has hostbots too, we are going to give premium for top 5 and gold member for most active player. We have Ventrilo server at players disposition. It's like a all in service for free!

What is your history in DotA and in the DotA community?

Caterink: I started to play DotA about 3 years ago. I met the Romanian admins and I became a Romanian moderator. In August 2009 I joined the DotA Pride community and met Abby. He recruited me as a dota pride admin and now, here I am.
SoloZ: I'm from Singapore and started working in a local community website since late 2008, and joined MYM shortly after. I have my own gaming project at GameWorksSG.com, where we are undergoing a major organizational revamp at the moment. I will also be largely leveraging on the resources/team I have at GWSG to manage DotA Pride Asia to maximum efficiency. Personally, I am a gamer of many years since I was 10+ years old, and have been active in the scene for a total of 6 years and counting. I am also a avid supporter of the WDC and it's wide initiatives to promote DotA as an E-sport in the world.

What motivated you to create the first inhouse league for Asian?

Abby: Well like we all saw in SMM & China LAN events Asia people have a lot to show and we want them to have the chance to show to the rest of the world that they are equal with everyone, and even better.

DotA Pride with two new leagues

Fans of DotA Pride across the world will now get the opportunity to play in one of the finest online leagues at the moment and stand a chance to challenge the pros.

After its official launch back in September 2009, DotA Pride has evolved into one of the most successful inhouse leagues to date, possibly overtaking IDEC as the community's choice of league at the moment. Popular among both amateur and professional European DotA players for its efficient vouching system and unrivalled management, DotA Pride has managed to create an ideal gaming environment that is exclusive to DotA players; offering both high-level of play and monetary rewards for its top players.

In addition to its existing DotA Pride League core, the admin team will now be introducing two brand new leagues, namely DotA Pride Asia League and DotA Pride Public League, which will cater to an entirely different crowd. DotA players from around the world, including Asia, can now be part of the DotA Pride phenomenon.

myMYM has managed to collect statements from the head admins of Pride Public and Asia respectively, indicated below:

Statement Caterink, Pride Public head admin:

"I am glad to announce that DotA Pride opens two new leagues. This a great opportunity for all players in Asia and Europe to interact with the DotA Pride community. Visit www.DotA-Pride.com for more information! Enjoy the game!"

Statement Singapore Terence 'SoloZ' Ting, Pride Asia head admin:

"We are proud to be working with DotA Pride to launch a new project targeted for the Asia DotA community, and more importantly given the chance to revive the CGL we launched a few months back which unfortunately proved unsuccessful. This time working hand in hand with the DotA Pride administration and having their backing behind us, we are definitely much more optimistic that we will succeed in making DotA Pride Asia an entertaining and cohesive project for the community. Lastly, I repeat what I once said: We need every single Asian to support what we are trying to build here, and everyone has an important role to play in the league to make DotA Pride Asia a success. For the rest, visit www.DotA-Pride.com for more information!"

16 Jan 2010

Dota 6.66 Released...

Batrider
- Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50

Beastmaster
- Wild Axes now properly hits invisible units

Bounty Hunter
- Jinada cooldown improved from 22/17/12/7 to 21/16/11/6

Clockwerk
- Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14

Dirge
- Added Aghanim's Scepter for Undying.

Regular Plague Aura
- Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps
Scepter Upgraded Plague Aura
- Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps

Doom Bringer
- Reworked and rebalanced most of his abilities

Old Devour:
===========
Creeps: Up to level 1/2/4/6
Bonus Gold: 10/20/30/40
cd: 30/25/20/15
manacost: 50/45/40/35

New Devour:
===========
Creeps: Up to level 2/4/5/6
Bonus Gold: 40/60/80/100
cd: 60/55/50/45
manacost: 60

Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it

Old Scorched Earth:
====================
Large aoe castable.

MS Bonus: 10/15/20/30%
AS Bonus: 10/15/20/30%
Deals: 1/2/3/4 dps
Heals: 1/2/3/4 dps

Duration: 20
CD: 10
Manacost: 60
Cast Range: 800
AOE: 700

New Scorched Earth:
====================
Temporary effect around you. Earth is scorched wherever you are walking.

MS Bonus: 20%
Damage: 15/20/25/30
Heals: 15/20/25/30

Duration: 8/10/12/14
Cooldown: 60/50/40/30
Manacost: 60
AOE: 600

Old Doom:
==========
Regular
-Duration: 12/14/16
-DPS: 40/60/80
-Cooldown: 160/130/100

Scepter
-Duration: 14/16/18
-DPS: 50/70/90
-Cooldown: 90/80/70


New Doom:
==========
Regular
-Duration: 14
-DPS: 30/50/70
-Cooldown: 110

Scepter
-Duration: 14
-DPS: 50/80/110
-Cooldown: 110

Earthshaker
- Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage)
- Aftershock AoE from 280 to 300
- Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
- Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)
- Echo Slam's Echo damage increased from 35/45/65 to 40/55/70
- Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)
- Note: The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss.


Enchantress
- Movement speed increased from 295 to 305
- Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%
- Enchant's slow effect duration decreased from 7 to 5.5 seconds

Faceless Void
- Timewalk slow increased from 10/20/30/40% to 25/30/35/40%
- Timewalk cooldown rebalanced from 13 to 19/17/15/13


Invoker
- Invoke cd from 30/25/12/5 cd to 22/17/12/5
- Invoke manacost from 20/50/80/110 to 20/40/60/80
- Alacrity bonus damage increased from 20-80 to 30-90
- Alacrity duration increased from 8 to 9
- Chaos Meteor damage improved:
Main damage from 40-130 to 55-145 every 0.5 seconds
Burn damage from 8-26 to 11-29 per second
- Cold Snap now applies an initial ministun on cast
- Forged Spirits Armor is now based on Exort and Range is now based on Quas
- Ghost Walk manacost reduced from 300 to 200
- Ghost Walk slow rescaled from 10-40% to 20-40%
- Ice Wall manacost increased from 125 to 175
- Ice Wall cooldown increased from 20 to 25
- Sun Strike damage rescaled from 75-450 to 100-475
- Tornado range increased from 700-3100 -> 800-3200
- Tornado duration increased from 0.6-2.2 -> 0.8-2.5
- Tornado damage increased from max of 375 to 400
- Quas per instance regen from 0.75 to 1

Juggernat
- Blade Fury cooldown reduced from 30 to 30/28/26/24

Kaldr
- Cold Feet manacost increased from 90 to 90/100/110/120
- Ice Blast impact delay is a little slower now
- Ice Blast no longer pierces Shallow Grave
- Ice Blast debuff is now purgable

Ogre Magi
- Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6

Obsidian Destroyer
- Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb

Priestess of the Moon
- Moonlight Shadow manacost from 200/250/300 to a constant 175

Pugna
- Decrepify cast range increased from 550 to 550/600/650/700

Queen of Pain
- Scream of Pain now affects Decrepified units

Spirit Breaker
- Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast
- Charge of Darkness decreased manacost from 120 to 75
- Charge of Darkness cast mechanic reworked

Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time)

Slark
- Pounce Leash now gets removed if the target blinks or teleports away
- Shadow Dance passive no longer works if Slark is Doomed

Ursa Warrior
- Undid previous cast animation change on Overpower
- Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls

Visage
- Soul Assumption damage per charge decreased from 130 to 110
- Soul Assumption manacost from 100/120/140/160 to 100
- Soul Assumption cooldown from 7/6/5/4 to 4
- Familiars Bounty reduced from 150 to 100
- Familiars now magic reduction from 70/95/95% to 95% at all levels
- Familiars bonus damage attack bonus attack damage from 72/90/100 to 84/105/126
- Familiars now have a small (160) ranged attack instead of melee
- Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7

Warlock
- Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%
- Fatal Bonds link count reduced from 5 to 2/3/4/5


Aghanim's Scepter
- Added Undying and Earthshaker

Divine Rapier
- Can no longer be destroyed by attacking the item
- If a player other than the original owner of the Rapier picks it up, they cannot drop it

Force Staff
- Double clicking force staff now acts as if you clicked on yourself

Maelstrom & Mjollnir
- Increased max bounces from 3 to 4

Phase Boots
- Cooldown from 12 seconds to 10 seconds
- Duration from 6 seconds to 5 seconds
- Movement bonus from 10% to 12%

Scroll of Town Portal
- Double clicking on scrolls now automatically targets your fountain



* Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an -unlock command, but once that is done switch cannot be used on that hero anymore. Once this feature is used enough to be considered stable, switch will be usable by default (-so mode won't be required) with the restrictions described above. The gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped.

* Added a new command, "-controloff"/"-controlon", to disable control help in the game (to prevent stuff like adding summoned units to your current selection: Invoker, Techies, Lanaya, etc)
* Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon
* Restored -mc, but with more detailed statistics to match up with the recently changed Multicast chance system
* To prevent some abuses with -unstuck, it no longer works if your taking damage during the first few seconds after you enter the command

* Doubled Satyr Trickster manapool and purge manacost (primarily affects just stolen ability via Devour)
* Fixed the teleport effects sometimes being visually on an angle
* Fixed Nightcrawler status buff text format
* Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic improvement/fix)

* Added a visual effect for allied players to indicate which creep you infesting
* Added a new sound set for Furion (91160)
* Added a new sound set for Clockwerk
* Added a new visual effect for Spirit Lance
* Added new charge icon for Soul Assumption (137459)
* Disabled visual charge indication if the cooldown for Soul Assumption is not ready
* Added a new overhead indictor for Soul Assumption (137459)
* Added an visaul effect when Eclipse misses to help players keep track (109017)
* Phantom Assassin images now have the proper fade visual effect (114120)
* Improved Eyes In The Forest cast animation (95740)
* Added new visual effect for Flesh Golem (51874)

* Game mode status, rune messages and a few other misc strings are now externalized properly to allow for more flexible translation choices
* Added replay parsing data for assists (Format: "Assist"+I2S(KillerId),DyingId)


* Fixed a few areas where you could get stuck in using TP scrolls
* Fixed Malefice not reliably working if the enemy is fogged
* Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction
* Fixed Ice Blast indicator staying at edge of map until you release it
* Fixed Ice Blast debuff from overriding Time Lapse
* Fixed some Dark Pact bugs
* Fixed Essence Shift from piercing Shallow Grave
* Fixed Essence Shift sometimes not registering properly at high attack speeds
* Fixed Murloc sometimes not attacking the pounced target
* Fixed dispersion damage on creeps
* Fixed bugs with Charge of Darkness interaction with euls and ghost scepter
* Fixed some mac specific bugs


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